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Gamifying Education: Some Strategies for Achieving Project Goals

This paper examines the different strategies that may be used to develop museum games by focusing on two case studies currently underway at the Rochester Institute of Technology. The type of game and...

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Ian Schreiber’s Problem with Gamification

Game designer Ian Schreiber writes a blog post entitled My Problem With Gamification.  In the post, he describes three main points that people are making regarding gamification: “(1) The education...

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iPad Study Released by Oklahoma State University

Oklahoma State University has formally released its internal findings on an iPad pilot conducted during the Fall 2010 semester, showing that the device had a positive impact in an academic environment....

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A Neurologist Makes the Case for the Video Game Model as a Learning Tool

Check out a video and paper by Judy Willis, MD on applying a video game model as learning tool. In the article, she posits that “games insert players at their achievable challenge level and reward...

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Zamzee: Gamifying Physical Activity

Interesting blog post from Muzzylane – a software company leading in serious games design and development – on Zamzee: Gamifying Physical Activity. An excerpt from the post: “Incorporating games or...

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Upcoming Conferences

Games for Change Festival. New York, New York. June 20-22, 2011. Hosted at NYU by the Games for Learning Insitute. Featuring a keynote by Al Gore, playable demos of six games in development, and full...

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State of the Industry

The 2011 Essential Facts About the Computer and Video Game Industry contains a wealth of useful sales, demographic, and usage data. I would not have guessed that “women age 18 or older represent a...

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Serious Play Conference

I recently got a comment on the last post requesting more information about this event. I am happy to oblige. The conference will be three days of talks covering a range of topics on serious games from...

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A taxonomy of motivation and game design

A very nice summary and analysis of Thomas Malone and Mark Lepper (1987)’s article on “Making learning fun: A taxonomy of intrinsic motivation”. Basically, there are four factors that contribute to...

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2012 National STEM Video Game Challenge

Entries opened last week for the 2012 National STEM Video Game Challenge . The competition accepts entries until March 12, 2012 in four categories: Middle School, High School, Collegiate(undergrad and...

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